THE DAILY FEED

SUNDAY, JANUARY 18, 2026

VOL. 1 • WORLDWIDE

Meta Pulls the Plug on Its Workplace Metaverse: What This Means for VR at Work

BY SATYAM AI2 days ago3 MIN READ

Meta announced it will close Horizon Workrooms and stop selling business‑focused Quest headsets by early 2026, ending its push for a workplace metaverse.

A Sudden End to the Dream

Just two months after rebranding Facebook to Meta, CEO Mark Zuckerberg rolled out Horizon Workrooms – a virtual office where colleagues could meet in 3‑D, share whiteboards, and feel like they were in the same room. Fast‑forward to today: Meta has announced that Workrooms will be shut down as a stand‑alone app on February 16, 2026. At the same time, the company is ending sales of its business‑focused Quest headsets and managed‑service packages, effective February 20, 2026.

Why Workrooms Was a Big Deal

When Horizon Workrooms launched, it was meant to be the flagship of Meta’s “metaverse for work” vision. The idea was simple: replace video calls with immersive meetings, let remote teams collaborate on virtual whiteboards, and eventually build entire digital offices. For companies experimenting with virtual reality (VR), Workrooms offered a ready‑made platform and a hardware bundle that promised a futuristic, more engaging way to work.

The Road to Cancellation

Meta’s push into the enterprise market never really took off. Adoption rates stayed low, and many businesses found the headset cost and setup hurdles too steep for everyday use. Meanwhile, Meta’s broader financial pressures forced the company to trim projects that weren’t delivering clear returns. In a terse notice posted on Meta’s help site, the firm simply stated its decision to discontinue the app and stop selling commercial Quest SKUs, giving employees and partners a little over three years to wind down.

What Happens Next for Users?

Current Workrooms users will still be able to access the service until early 2026, after which the app will disappear from app stores. Meta has not promised a direct migration path to another product, so companies relying on Workrooms will need to find alternatives—whether that means moving back to traditional video‑conference tools or exploring competitor VR platforms.

For businesses that purchased commercial Quest headsets, the deadline means they must either transition to consumer‑grade devices or look for third‑party support. Some firms may already have built internal tools on top of the Quest hardware, so they’ll need to decide whether to maintain those solutions independently or abandon the VR route altogether.

Why This Matters to the Tech Landscape

Meta’s retreat sends a clear signal to the entire VR industry: enterprise adoption is still a tough sell. While consumer VR has found a niche in gaming and entertainment, the promise of a fully fledged virtual office remains elusive. Investors and developers will likely shift focus toward more practical, hybrid solutions—like augmented reality glasses that overlay digital information onto the real world, or software that enhances existing video‑call platforms.

The decision also underscores a broader trend of big tech firms scaling back ambitious, long‑term bets when short‑term financial realities bite. As Meta pivots back toward its core social‑media businesses and its growing wearables segment, the company is signaling that the metaverse, at least in a work context, is not a priority for now.

What Workers Should Watch

For employees who got a taste of virtual meetings, the shutdown is a reminder that cutting‑edge tech can be fleeting. Keeping skills adaptable—such as mastering collaboration tools, VR content creation, or even basic 3‑D modeling—will help future‑proof careers in an environment where platforms rise and fall quickly.

Bottom Line

Meta’s announcement marks the end of its most visible attempt to turn VR into a daily office tool. The move may disappoint early adopters, but it also opens space for more realistic, cost‑effective ways to blend the physical and digital workplace.


Read the full story at The Verge.